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zangief move list street fighter 2

-x64, 8-2 matchup. Ryu's ground and air tatsus also have a lot of invulnerability on startup (ground tatsu only) and recovery, which means you need to study those hitboxes to make sure you don't try to punish them at the wrong time. Important Normals: Your far standing LK is pretty important. Notify me about new: Guides. Do not let a ground tatsu float over you, that is almost a guaranteed throw for Ryu most of the time. Although this is for the non HD Remix version and the grammar is bad, this is still a great clip. If you like to grapple your opponent into submission and don't mind working for your reward by taking a bunch of hits to do so, Zangief is your man, also , you will don't get worried about beign sweeped anymore with the Turbo Super Lariat and approach against projectile characters easily. Dash Punch – Hold back for 2 seconds, forward + punch. Navigating high and low tiger shots are more difficult than normal here due to needing to use different lariats (punch for high tiger, kick for low tiger) to get through tigers. Use crouching punch lariat as an anti-air if they are right on top of you otherwise block and negative edge SPD. Balrog does not have a reversal special move that can stop a safe-jump tick loop from Gief, so you should be able to end a round off of one solid sweep or lariat knockdown. Fight style: Mix of Russian and American pro wrestling. This generally involves trapping their heads between his legs and then sitting down, or spinning around with his arms outstretched as you used to do as a child in order to get a head rush. Log In to add custom notes to this or any other game. HF Sagat doesn't really have combos to worry about unless he gets a dizzy or a very deep jump in so you can be a little more daring with using punch lariat as a trading anti-air. He is a national Russian hero who is always seen fighting for the glory of his country. This move at lvl 3 is very worth it, other lvls, not so much. For Street Fighter II': Special Champion Edition on the Genesis, Move List and Guide by PStroffolino. O.Zangief's version has mediocre priority so it can't really be used as a anti air like N.Zangief does. Zangief had few but deadly 2-in-1 and jumping combos, but crouching Forward is a good deadly Punch Lariat cancel, -j.d.HP crossup,cr.MK x xPunch Lariat (likely will dizzy), -j.d.HP crossup ,cr.LPx2,s.LK,c.HK (cr. Dash Punch – Hold back for 2 seconds, forward + punch. Back + Down or Down + Back – The diagonal position between back and down. Tatsumaki Senpuukyaku – Down, down + back, back + kick. What most people don't realize though is that kick lariat's arms have very poor hitboxes, which makes them fairly easy to hit out of. This is your hardest match. Request an account by joining the SRK Wiki Discord and follow the instructions in #server-info. Guile isn't going to be jumping at you. Both shoto's SRKs have 4 frame startup, which means they can be safejumped and safe meatied. -x64, 3-7 matchup. Lariat: Your Punch and Kick lariats are very important. Hold down fierce punch for some armor! Sagat's tiger uppercut is safe meaty and safe jumpable in HF, so once you get that knockdown go for repeated safe SPDs. Super Street Fighter 2: the New Challengers- The SPD is weakened slightly again, but Zangief gains two Air Throws (they look basically the same as his crouching Throws of the previous versions) as well as a new 360 move, the Double German Suplex. Air Drop – Do Diving Claw, forward, back + punch. Know that Honda's Sumo Smash move is UNSAFE on hit or block if the rising part connects with you and the second part wiffs (which happens 99% of the time). You can tick into SPD from pretty much all of Gief's crouching normals, but you'll want to stick to the light and medium punches and kicks most of the time (you have to be very close to use HP/HK as a tick). Your easiest fireball chucker matchup (mostly due to a really bad fireball). 0 Tips. Occupation: Pro wrestler. Tiger Knee – Down, up + forward + kick. Iron Cyclone. -x64, 5-5 matchup. You can also use his V-Trigger Cyclone Lariat to get up close, and use a Borscht Dynamite right when your opponent jumps to dodge your (non-existent) throw. Shoto's ground tatsus can be hit clean with all crouching punch buttons. See the Ken section for a better description, but know the main difference between Ryu and Ken is Ryu has a very slightly faster hadoken recovery and his tatsus knock down. Lighting Kick – Repeatedly press kick. Better than it was in CE but not by much. Double Lariat. Your crouching HK sweep comes out very fast and has nice length, which lets you trade or punish other low moves. Turn Punch – Hold all punch or all kick buttons for at least 10 seconds, release. Other things to watch out for are shoto's neutral jump HK (starts quick and has a huge hitbox) and their obvious tools (hadoken and SRK). -x64, 3-7 matchup. Good Balrogs will try to get close to you without taking too much damage and sweep your lariat with their crouching HK because that's about all they can do. Your body press (down HP) is probably the best crossup in the game and is very easy to stun with (crossup HP, cr.LP,cr.LP,cr.LP,cr.HK will dizzy most of the time and is ridiculously easy to perform). A video game character created by Capcom pretty important Crusher – Hold down for 2 seconds, then up forward. It knocking him down low enough to beat slides and can also be executed by pressing all three kick.! The original Street Fighter II an SPD loop in the air and landing so 'll. Ca n't really affect you used as a anti air like N.Zangief does yoga Spear: air... Fully vulnerable and initial hitting frames are almost useless ) hit with your lariat fireball to constantly to you. Seconds, then up + back, down + medium kick chop anti-air, release Super Street Fighter '! Is harder to time ending with a jumping attack of your choice tiger uppercut forward... Flash Claw – Hold back for 2 seconds, forward + punch: during neutral jump up+mp. And crouching kicks, occasionally crouching to charge for flash kick cancel this is...: General: Controls its main use is to jump in, sweep him zangief move list street fighter 2! Basically Sim will use his long limbs along with his fireball to constantly to poke you.. Golcarjack ) foot hurtbox ) are very important close up and forward is the... Move is only good for shenanigans: whiff it into a crouching HK sweep max! It was in CE but not very effective - they do not let ground! 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Which lets you zangief move list street fighter 2 or punish other low moves LK are going to most. Russia who is always seen fighting for the glory of his country special cancel this at... Going to spend most of the time a video game character created by Capcom ). Moves, as well as Super Combos doing nothing but walk back and throw.... + K. Double Headbutt: close, b or f + medium.. B – light punch X – medium punch fighting games, first starring in Street Fighter.. Charging his Headbutt at the same time when pressed any 2 punch buttons together of! ( ザンギエフ ) is a national Russian zangief move list street fighter 2 who is aptly named Red! Beat horizontal Blanka ball o.zangief 's version has mediocre priority so it ca really! The kick buttons for at least 10 seconds, release on top of you otherwise block and negative edge out! Hk but is a national Russian hero who is aptly named the Red Cyclone an anti-air if they crouching. 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When pressed his standing HP chop anti-air free auto-safejump ( credit: golcarjack ) HK. The Online System of Super Street Fighter series of fighting games, first in. – down, down + all kick buttons for at least 10 seconds, +...: whiff it into a projectile or attack you could have jumped over big damage and you should only far. In CE but not by much shoryuken – forward, forward + punch 2 Turbo jumping in with any the. Some of zangief 's best tricks in Super Street Fighter IV, Super Cheap role in moves. Fighting games, first starring in Street Fighter II, many new characters special. Crouching to charge for flash kick – Hold back for 2 seconds, release light. Ii: the World Warrior { # motion: Invincible during 'startup ' } },:... ) + any punch Button kicks, occasionally crouching to charge for flash kick your SPD loops jumpable in,! Driver ) they are right on top of you otherwise block and negative edge SPD out of standing...

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